Megagame Makers

Newsletter

 

Issue 22, Autumn 2000

 

Editorial

 

Another Autumn Newsletter, another new Megagames programme, taking us into 2001. 

 

A modern day crisis in Africa with a re-run of Jim Wallman’s successful game, yes its Another Crisis in Binni

 

Starship Marines take on those remorseless robots, perhaps this time it will be the Revenge!

 

Long time Megagamer Dave Boundy gets his designing feet wet with a game set during the Washington Conference of the 1920’s when the balance of power is up for discussion along with the question of why everyone else’s navy should be smaller than yours.

 

Another established megagamer, Richard Hands is also taking the plunge with a game of religion, treachery, intrigue and perhaps the odd battle set in the Third Crusade as Richard the Lionheart and Saladin clash.

 

Finally the chance for a second go at changing the history of the 20th century when Bernard Ganley lets ideological conflict rip in the Russian Civil War.

 

Five very varied games, there must be something for everyone so return the Interest Form soon as possible, particularly if you want to take part in More Dreams of Empire.

 

Brian Cameron

Editor


Game Programme 2001

 

Date

Title

Notes

 

24TH February 2001

 

Washington Conference

 

Set at the Washington Conference in the 1920s held to sort out the balance of power in the post (WWI) war world

 

 

7th April 2001

 

REVENGE!

 

 

Starship Marine verus Killer Robots – its maximum carnage in this tactical game

 

9th June 2001

ANOTHER CRISIS IN BINNI

 

Set in the fictional African state of Binni, this is an opportunity to tackle the problems which hit the headlines today

 

 

29th September 2001

 

CITY OF

GOD

 

The fate of the ‘Holy Land’ will be decided by the clash between the forces of Christendom and Islam.  The 3rd Crusade.

 

 

24th November 2001

RUSSIAN CIVIL WAR II

 

Its Reds v Whites v Greens as the revolution sweeps across Russia.

 

For information on other forthcoming Megagames, check out the Megagame Makers' web site on

: www.megagame-makers.org.uk

 

 


HOW THE ADMIN PROCESS WORKS

 

Most of the interest in the games comes via the Megagames Newsletter which we send out twice a year, in the autumn and the spring.  Obviously we also pick up interest from the web site and particularly by word of mouth from those who have played and enjoyed themselves and then kindly recommended our games to friends. 

 

If you send in the interest slip enclosed with the newsletter we note your preferences against an interest list for each game.  To save on costs we don’t acknowledge receipt of your interest slip.  (In passing its worth noting that players often send in an interest slip after the autumn newsletter and the spring issue with different preferences – we take the last preference expressed.) 

 

You won’t hear from us until we send out the acknowledgement letter for a particular game.  This is about 7 or 8 weeks before the game.  Obviously they go out just after the game is cast and roles allocated.  While we are always happy to accept bookings up until the last minute before the game (and even on the day!) it is worth noting that once the game has been cast that it is very difficult to fit in group bookings where the group wishes to take part as one team – it would mean that we would have to ask players already allocated to change teams so that we had a complete team free.  The moral is that groups should book early!

 

The acknowledgement letter allocates you a role and asks you for your game fee.  We offer a discount if you reply by the deadline (usually a few weeks before the game).  This helps us feel more confident about who is coming and what roles are filled so that we can allocate late-comers to teams which need making up to strength.

 

A word about the roles allocated.  In some cases the role may be quite vague, e.g. ‘Jacobin’ or ‘Noble’.  We don’t specify this more exactly to help designers ensure they fill key roles on the day.  It can cause a problem if we allocate exact roles and then player don’t show on the day – designers are then faced with asking players to change roles at the last minute.

 

Once we receive your acknowledgement letter and game fee the game list is updated and you’ll be sent the briefing material for the game, usually two or three weeks before the game.

 

After that all you have to do is turn up on the day and, hopefully, enjoy yourself!

 

There is one final bit to the whole process.  At the end of games we hand out a questionnaire which asks you for your opinion on various aspects of the game.  We get very useful feedback both in terms of the ratings you’ve placed against each question and the additional comments, so we would ask you to please take the trouble to fill in the questionnaire and hand it back.


Washington Conference - 1921

 

It was not long after the end of the "war to end wars" that tensions manifest themselves in a number of different spheres. The internment of the German fleet meant that the centre of attention shifted to the Pacific, where a clash of cultural and economic views was becoming clear between the USA and Japan. At the heart of the problem was the relationship with China and the immediate sign was a naval arms race between the two countries. In Europe, the French and Italian positions were also causing concerns and the fleet strategists in those countries were considering their options carefully should conflict arise in the Mediterranean.

 

The backdrop to all of this was the huge British fleet and its global network of naval bases. The Anglo-Japanese naval alliance was due for renewal and was the subject of much discussion in Imperial meetings as well as in the US administration. No power could afford to be without a massive fleet and yet no power could truly afford a massive fleet in economic terms.

 

The US government invited delegates from the great powers to a meeting in Washington DC. The intention of the meeting was to agree a policy to reduce tension in the Pacific and, at the same time to agree relative levels of naval armament, in terms of ship sizes and numbers. Each participant saw advantages and problems for themselves and our game will present you with the same challenges. The game is set in November 1921, with the start of the conference. It is a game of diplomacy and negotiation.

 

Many commentators believe that the development of the problems in Japan can be traced to the Washington Conference and therefore they place the conference firmly at the beginning of the road to war.

 

Teams will represent the interested parties from the British Empire, from the USA, Japan, France, Italy, the Netherlands, China and the American press. There will be about 30 players who will take the roles of the chief political (very senior political figures) and naval negotiators (government defence ministers or very senior naval

officers) and their staff.

 

 

 

ANOTHER CRISIS IN BINI:

UN Peacekeeping during a humanitarian crisis

 

The changing and often near-impossible role of the United Nations has been much in the news in recent years. In this megagame players are tested to the full in a UN aid crisis.   This game has everything from gangs of unruly rural militiamen to aircraft carriers full of US Marines.  What more could anyone want?

 

The players in the game take on roles as members of the Binnian Government, local Binnian Warlords, UN Negotiators, UN Protection forces, and other key political figures in Binni.

 

See http://www.pastpers.co.uk/pp-cib.htm for some background information on Binni."


 

REVENGE:

The War Against the Mad Computer

 

The domed city in Stickney Crater was the jewel in the crown of human achievement in the solar system.  Run by a unique arificial intelligence city management system it was an example of well-run and perfectly managed urban environment.  The people were happy, the street clear, the rapid transit system ran on time.  That was until the AI decided to change its allegiance. 

 

Suddenly the casualties from rogue city machine because serious - ten of thousands are dead, and there seem to be no way of dealing with this sudden crisis - except – the only military force capable of penetrating to the heart of the city's administrative centre and disabling the Mad Computer are the Starship Marine Corps - ready for anything, the elite troops of space have only a few hours to shut down the rogue AI, before the city is completely wiped out. 

 

A tactical megagame, with the majority of players representing Marine commanders using the Starship Marine wargame rules, and a small number of players representing the evil mad computer.  For more background on the game system, visit

 

http://www.pastpers.co.uk/universe/military/marine-acad/smarine.htm"

 

 

 

RUSSIAN CIVIL WAR II

“Lenin on the Wire”

 

The Russian Civil War was a titanic struggle between the “Reds” under Lenin and a host of opponents ranging from the Czarist officer dominated “Whites”, a variety of independence movements such as the Cossacks, Finns and Ukrainians called “Greens” and  foreign interventionist forces such as the British, Germans, French and Japanese.

 

The war came out of Russia’s defeat during the Great war and was fomented by the world revolutionary ideology of communism. The Red Bolshevik’s rapid attainment of power in November 1917 was almost at once threatened by these other colours and the bloody fighting soon stretched across all of Czarist Russia.

 

The game will again portray the stirring events of the creation, or possible demise of  the first modern Socialist state. The Russian Civil War was thus a key event in world history and largely shaped the twentieth century. The break-up of the USSR has again focused attention on the foundations of the Soviet system and how it came about and whether it had to lead to Stalinism. These issues and more will be covered in this game which will cover the years 1917-20.

 

The “Reds” too were not a unified group, but were heavily split by ideological divisions ranging from the extreme of the “Blacks”, the anarchists, through the rural Social Revolutionaries to the Bolsheviks themselves and on to the more moderate Mensheviks.

 

The theatre of war was massive, occupying 1/6th  of the worlds land surface, but due to war weariness and poor organisation of both sides, minute forces could decide the fate of regions as large as European states.

 

It is thus classic Megagame material where organisation, preparation and the ability to delegate will probably bring success, but that as befits a civil war this was very much

a war of each again all.

 

CITY of GOD:

The Third Crusade

 

In 1169, a Kurdish mercenary general in the pay of Nur ed-Din, the Emir of Damascus, was made governor of Egypt on the death of his uncle. Five years later, with his master the Emir dead, this general took the throne of Damascus from the Emir's squabbling relatives, and thereby uniting Egypt and Syria - the two great states of the Muslim near east - for the first time in centuries. He preached a message of vengeance against the Christian states; an Islamic Crusade; a Jihad. By 1183 he had retaken the Christian principality of Aleppo. In 1187 he conquered the Kingdom of Jerusalem and retook the Holy City for Islam, ending 100 years of Christian rule there. His name was Salah ad-Din - The Will of the Faith - known to the west as Saladin.

 

The news of the loss of Jerusalem sent a shock through Europe. Pope Urban was so surprised that he dropped dead upon hearing of it. It jolted Europe out of its complacent ignorance of events in Outremer. A major effort to rectify the military situation in Palestine was organised, and all of the great princes of Europe would have to play their parts. A galaxy of stars made ready to set out for the East; King Richard of England - a military genius if occasionally an incautious politician. Philip II 'Augustus' of France - the political web-spinner who created a unified France from a collection of petty fiefdoms. And most of all, Emperor Frederick 'Barbarossa', a hero King who had succeeded in imposing his will on the fragmented states of Germany, and who now saw that the reconquest of Jerusalem would be the crowning achievement of his already long and distinguished life.

 

It is now 1189, and the fate of the land of Christ (and of course Mohammed) will be decided by the greatest men of their time.

 

As well as the Crusaders - English, German, French, and Sicilian - and the opposing Abbasid Empire of Saladin and his relatives, the game will also deal with the fractious princes of Outremer, many now looking to regain their lands, with the disputed succession to the throne of Jerusalem, and with the various other powers of the region: the wealthy but weak and divided Empire of Byzantium; and Kilij Arsalan, warrior king of the Seljuk Turks. Finally, the Knights Templar and Hospitaller, the rival Italian city states of Pisa, Genoa and Venice, and the feared Assassins will also be played.

 

The game will span several years, following the path of the Third Crusade from its starting points in Europe in 1188-9 through to its attempt to reconquer the Holy City of Jerusalem in 1191-2. It aims to reflect not just the military and logistical difficulties facing the participants, but also the complex and shifting political situation in the region. Crusaders must raise and maintain an army and shepherd it halfway across the known world, from Europe to Palestine, deciding between the slow but sure land route, or negotiating for sea passage with the grasping Italian merchant cities.

 

Although the fighting to regain Jerusalem forms the core of the game, equally if not more important for the locals will be how to achieve a political and military settlement for Outremer which will last once the Crusaders have returned home.

 


PRICES FOR 2001

 

Megagames in 2001 remain unchanged at £20 for players, or £10 for game control (umpires) and the unwaged.

Pre-Payment

Pay the game fee in advance, by the specified deadline, and you pay only £15 if a player (or just £7.50 if game control/umpire or unwaged).

First Game Discount

There is a NEW discount for players attending their first megagame, of 50%  (so if you book in advance, that is a megagame for just £7.50! ).  The First Game Discount cannot be applied in conjunction with Group Booking.

Group Booking Discount

Any group can make a Group Booking to claim a substantial discount.  To claim a group booking, the group must book in advance, and pay by the pre-booking deadline for the game.

 

Five players booking together and paying by a single cheque pay only £60 (a massive 20% discount on the pre-payment price).  The Group Booking Discount cannot be made in conjunction with any other offers or discounts.

 

ADMIN

 

Acknowledgement Slips

 

Please return your acknowledgement slips as soon as you receive them.    There are some very good reasons for asking for your game admin. fee up front, mainly because the overheads can be pretty steep.

 

Megagame ID Number

It is helpful, if you remember your ID number, to quote it on all correspondence - there are now quite a few people with the same names on the database, and it makes things easier if we know which one you are! (and it also speeds up searches on the database).

 

Notice for Internet Surfers

Watch the Megagames Newsletter  Homepage on   www.megagame-makers.org.uk

We can be reached by email on 101453.2005@compuserve.com  If you are on the net, don’t forget to let me have your email address, and I will accept megagame bookings and confirmations by email.

 

Telephone Messages

Just a hint to those leaving messages on the answerphone.  Please leave messages that do not necessarily require us to ring back.  A good example would be; “I haven’t yet had my briefing for Crisis in Bosrovia 3, if it is on the way, no problem, otherwise could you send it?

 

Please do not say “Ring me on 123-4567”.  This is unlikely to be answered.

There are usually spare places available right up to the last minute  so this will allow us a chance of getting a briefing or letter in the post immediately.

Contact

We can be contacted by post at 36 Barrow Road, London, SW16 5PF.  Telephone Messages can be left at 020-8677-3005

 

Email address is : 101453.2005@compuserve.com


 

INTEREST SHEET - Autumn 2000

Return this sheet to: Megagame Makers, c/o 36, Barrow Road, London SW16 5PF

Feel free to copy it and pass it on to friends who may be interested

 

If you are interested in a particular game, select your preferred role from the options provided.  A number in the box indicates your priority, 1 = top priority.  An ‘x’ in the box means “under no circumstances give me this role”.  Just tick the boxes if you have no particular preference or priority.

 

THE WASHINGTON CONFERENCE

 

24th February 2001

 

o Political Delegate

o Military Delegate

o Press

o Umpire

 

o Chinese Delegate

o Any role

o Great Britain/Empire

o USA

o Japan

o France

o Italy

o Netherlands

 

REVENGE!

 

7th April 2001

o Marine Tactical Command (Lieutenant)

o Marine Higher Command (Major & above)

o Evil Mad Computers

 

o Game Control

 

o Any Player role

o Any role at all

 

ANOTHER CRISIS IN BINNI

9TH June 2001

 

o Binnian Government

o Binnian Militia

o UN Military

 

o UN Political

o World media

o Game Control

 

o Any Player

o Any role at all

 

CITY OF GOD

29th September 2001

 

o Christian

o Muslim

o Umpire

o Any Player

o Any role at all

 

RUSSIAN CIVIL WAR II

24TH November 2001

 

o Red

o White

 

o Green

o Umpire

 

o Any player role

o Any role at all

 

FROM:                                                                          MM ID No:

 

ADDRESS:

 

 

 

E-MAIL: