by Jim Wallman
PLAYED ON LONDON 17 MAY 2014
Inspired by UFO Enemy Unknown and the more recent XCOM computer games. Both games, whilst great at the tactical level are naturally thin on high level politics and diplomatic action.
Hence a megagame.
The basic premise is that aliens (The Beta Reticulans or 'greys') are increasingly visiting earth to abduct, investigate, terrorise and ultimately to subvert and take over or render earth weak enough to invade.
The main part of the game is about how humanity as a collection of political entities decides to react to this.
At least you don't see them f*cking each other over for a percentage... Ripley
Human nations involved will be able to gain technological knowledge by
shooting down alien craft and/or capturing aliens alive or dead and key
items of their technology. That knowledge can be used to improve the economy
(selling alien tech to corporations), develop improved counter-measures
to the alien threat or to upgrade national defence.
And the Aliens will be getting up to the usual unspeakably devious and alien activities. Abductions, probes, infiltration, cattle mutilation and terror raids cannot be ruled out.
Humans get to upgrade their capabilities by researching captured alien
equipment and personnel and thereby gaining knowledge. These can be shared
or held depending on how much the human players cooperate. Humans
also have to decide how to use their resources to build better bases,
upgrade existing weapons and so on. And who knows - maybe bring the war
to the enemy?
The game will be on quarterly turns so decision-making will be strategic - primarily about resource allocation, doctrine, policy making and, of course, diplomacy. Team members of a typical 4-player human team will consist of a Head of State, Foreign Minister, Military Chief and Top Scientist - each responsible for different aspects of the crisis.
teams (The number of human teams will depend on overall numbers)
© Megagame Makers 2014