CRISIS IN ELYSIUM
Political, Military and Economic Science
Fiction megagame set on a futuristic Mars.
By Alex Beck
London - 2nd September 2017
It is the early 22nd Century; Mars has been colonised for over fifty years and is now home to nearly two million people. The first attempts at terraforming the planet are underway, yet the world stands on the brink of civil war and all that has been achieved could soon be lost.
After years of growing resentment and violence, groups of radicals and revolutionaries are gathering in the planet's capital city, Elysium. Each group is pushing their own vision for the future of Mars. These range from a pristine independent Mars free from terraforming, to an anarcho-communist paradise. Each group is vying to win over the population and silence their rivals with political rhetoric and, if necessary, violence.
Meanwhile the most powerful Governments on Earth wish to retain their control over the colony and have deployed military forces to the city to ensure that in the chaos none of their influence is lost, either to the radicals or to other governments. For the moment, these forces are constrained by their rules of engagement and tightly defined objectives yet, as the violence increases, their home governments are likely to allow them greater and greater latitude to act.
In the midst of all this chaos, the Martian Colonial Authority (the MCA) tries to maintain peace and find some kind of long-term settlement. They are hampered by an increasingly corrupt and brutal police force, a lack of real authority and the malign influence of so-called "loyalist" radical groups.
Tension has been increasing for months, and just days ago there was a huge bombing at the Elysium Spaceport. Hundreds of MCA and Earth Government employees were killed, and dozens of ships were destroyed. No one knows who was responsible and none of the major groups have claimed responsibility. The Governments blame them all equally and radical groups are more than ready to take advantage of the current instability. Elysium, and the whole of Mars, is now just one step away from civil war.
Teams & Provisional Roles
United States of Northern America (USNA) A rich and democratic nation which covers much of North America and parts of the Caribbean. Publically committed to peace and prosperity for all, though privately often more interested in creating new markets on Mars and securing interplanetary trade routes.
European Union (EU) A united European nation that stretches from the Atlantic to beyond the Caucuses. Whilst democratic they have a reputation for covertly meddling in the affairs of other states in an attempt to create other nations in their image.
Greater Chinese Republic (GCR) A nation that remains publicly committed to an out-dated communism, whilst also embracing capitalism with a fervour that embarrasses older converts. Such political philosophy is in practice irrelevant to the key goal of using economic and military pressure to extend the control and power of the nation's ruling class.
Federated States of India (FSI) A nation defined and dominated by commerce - every action whether political, diplomatic or military is designed to further FSI commercial interests. Any deal or agreement is acceptable as long as in brings in profit,
Red Mars A radical group dedicated to the protection of the Martian ecosystem, stopping all terraforming and ensuring it remains in a "pristine" state. They think human impact on Mars should be minimal and that humanity should adapt to the planet, the small numbers living there changing to fit Mars, not the other way around. Considered by many to be violent extremists they nonetheless have the support of many first generation colonists.
Green Mars Green Mars are the most mainstream of all the radical groups with the aim to create a fair, democratic, capitalist and terraformed Mars. This would create few issues for many Earth governments if it were for not for the wish that such a society should be on an independent planet, free of control from Earth.
Utopians A varied group of political visionaries, anarchists and violent extremists who see the new world of Mars as the place to begin a new era for Humanity. Their exact methods and vision for this utopia differ quite widely within the group meaning they are often poorly coordinated, but for the moment they happily work together to complete the immediate goal of breaking free of Earth.
One Humanity This radical group are unusual in that they are fighting for Mars to remain on its current course. They are loyal to the MCA and wish to retain close links to Earth, currently fighting to stop an independent Mars and end all of the ideologies the radicals are pushing. Predominantly supported by those with most to lose from a change in way Mars is ruled.
The Martian Colonial Authority (MCA) Originally created to manage the first multinational colonisation efforts of Mars, the MCA has subsequently become the main governmental body for the planet. It controls and manages key infrastructure facilities in Elysium and across Mars. They are also responsible for providing local security and policing on the planet with the Elysium City Police Department (ECPD) being the largest armed group on Mars. However the MCA and ECPD are riven by factionalism, corruption and split loyalties.
a team as such but a group of independent politicians, business leaders
and representatives of the media who have a part to play in the growing
crisis - some will be vital players in the future of the Mars, others
may find themselves executed in an empty parking lot, their names soon
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